![]() ![]() From the very beginning, Mass Effect was marketed as a trilogy, so the studio wanted to tie off as many loose ends as possible to reward gamers that stuck with them through the five-year release cycle, and allow its development staff to move on to new ideas. "We wanted the trilogy to end," said Walters. However, the panel began with the reasoning behind Andromeda being developed in favor of Mass Effect 4. ![]() However, some fans have wondered why BioWare chose to pursue Andromeda instead of Mass Effect 4 - and now the series' creative director, Mac Walters, has offered up an answer.īioWare was in attendance at PAX East over the weekend, discussing the dialogue system that's featured in Andromeda among other topics. In a matter of days, gamers will get their hands on Mass Effect: Andromeda, the long-awaited follow-up to the trilogy of games released between 20. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |